Patreon Discord

Item

Velator

Corvette · Ship · Gallente

Market prices for VelatorEverything in Corvette

Volume
24,500 m³
unpacked
Packaged
2,500 m³
cargo space per unit
Mass
1,148,000 kg
affects agility and warp
Radius
40 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
606
as used by ESI

What the game says about it

The Velator class corvette is one of the older vessel types in the Gallente fleet. It was first deployed on the market as a fast passenger craft but the extra passenger quarters were later modified into weapon hardpoints as the newer models came to be used for small-scale security and military duties. The Velator is still a very solid mining and trading vessel.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output25 MW
  • CPU Output125 tf
  • High Slots2
  • Turret Hardpoints2 hardpoints
  • Launcher Hardpoints1 hardpoints
  • Medium Slots2
  • Low Slots2

Structure

  • Structure Hitpoints225 HP
  • Capacity135 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints175 HP
50%
EM
35%
Thermal
35%
Kinetic
10%
Explosive

Shield

  • Shield Capacity150 HP
  • Shield recharge time625 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity135 GJ
  • Capacitor Recharge time67.5 s

Targeting

  • Maximum Targeting Range23.5 km
  • Maximum Locked Targets3
  • Scan Resolution480 mm
  • Signature Radius54 m
  • Magnetometric Sensor Strength6 points

Speed and Travel

  • Maximum Velocity305 m/sec
  • Inertia Modifier4.35 x
  • Ship Warp Speed3 AU/s
  • Ansiblex Activation Cost1,000 GJ

Drones

  • Drone Capacity10 m³
  • Drone Bandwidth10 Mbit/sec

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

1 skill in total · 250 skill points from scratch

Velator in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.