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Item

Covert Mobile Cynosural Beacon

Mobile Cynosural Beacon · Deployable · Mobile Cynosural Beacons

Market prices for Covert Mobile Cynosural BeaconBuild it: materials and costEverything in Mobile Cynosural Beacon

Volume
210 m³
unpacked
Packaged
210 m³
cargo space per unit
Mass
10,000 kg
affects agility and warp
Radius
100 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
59630
as used by ESI

What the game says about it

This structure, once deployed and having completed its automatic activation process, will act as a covert cynosural beacon that can be used by fleet members of the owner at the time of deployment. Cannot be retrieved once deployed.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints10,000 HP

Armor

  • Armor Hitpoints5,000 HP

Shield

  • Shield Capacity5,000 HP
  • Shield recharge time2,400 s

Targeting

  • Signature Radius400 m
  • RADAR Sensor Strength20 points
  • Ladar Sensor Strength20 points
  • Magnetometric Sensor Strength20 points
  • Gravimetric Sensor Strength20 points

Miscellaneous

  • Meta Level1
  • Tech Level1
  • Uses Covert Cynosural Field Technologyyes

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 2,304,000 skill points from scratch

What Covert Mobile Cynosural Beacon is built from

Manufacturing from Covert Mobile Cynosural Beacon Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium8,200no - buy or mine it
Pyerite5,111no - buy or mine it
Isogen22,040no - buy or mine it
Zydrine6,320no - buy or mine it
Megacyte8,230no - buy or mine it
Broadcast Node6yes - see its chain
Organic Mortar Applicators2yes - see its chain
Self-Harmonizing Power Core3yes - see its chain
Sterile Conduits4yes - see its chain
Wetware Mainframe4yes - see its chain
Guidance Systems12yes - see its chain

Covert Mobile Cynosural Beacon in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.