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Item

Compact Interdiction Nullifier

Interdiction Nullifier · Module · Interdiction Nullifiers

Market prices for Compact Interdiction NullifierBuild it: materials and costEverything in Interdiction Nullifier

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
5,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
58966
as used by ESI

What the game says about it

Temporarily nullifies the effects of warp disrupt probes and mobile warp disruptors when activated before entering warp. As a side effect, the host ship's max targeting range, scan resolution and drone bandwidth are penalized while this module is fitted. This module ceases to function when a Burst Jammer module or Higgs Anchor rig are fit.

Attributes

The same numbers the game shows in Show Info.

Fitting

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost50 GJ

Drones

  • Drone Bandwidth Penalty-50%

Miscellaneous

  • Activation time / duration12 s
  • Allows activation whilst cloaked from a stargate jumpyes
  • Cannot Auto Repeatyes
  • Meta Level0
  • Reactivation Delay130 s
  • Tech Level1

Bonuses

  • Maximum Targeting Range Bonus-50%

Other

  • Max Modules Of This Group Allowed1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 45,505 skill points from scratch

Variations

The whole Compact Interdiction Nullifier family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

What Compact Interdiction Nullifier is built from

Manufacturing from Compact Interdiction Nullifier Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Interdiction Nullifier I1yes - see its chain

Compact Interdiction Nullifier in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.