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Item

Dual Anode Pulse Particle Stream I

Energy Weapon · Module · Small

Market prices for Dual Anode Pulse Particle Stream IEverything in Energy Weapon

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
500 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
5221
as used by ESI

What the game says about it

This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage6 MW
  • CPU usage7 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost2.27 GJ

Turrets

  • Accuracy falloff2,000 m
  • Damage Modifier2.3 x
  • Optimal Range5,434 m
  • Rate of fire2.7 s
  • Turret Tracking273.75

Heat

  • Heat Damage0.6 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

Variations

The whole Dual Anode Pulse Particle Stream I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 4

Dual Anode Pulse Particle Stream I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.