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Item

Standup Variable Spectrum ECM II

Structure ECM Battery · Structure Module · Electronic Counter Measures

Market prices for Standup Variable Spectrum ECM IIBuild it: materials and costEverything in Structure ECM Battery

Volume
4,000 m³
unpacked
Packaged
4,000 m³
cargo space per unit
Mass
500 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
47338
as used by ESI

What the game says about it

The Standup Variable Spectrum ECM is an electronic warfare system designed for rapid switching of the sensor spectrum being targeted by jamming pulses. The system uses Standup brand spectrum switching scripts to give structure operators the great flexiblity when using the Variable Spectrum ECM. The system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Attributes

The same numbers the game shows in Show Info.

Fitting

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost3,600 GJ

Turrets

  • Effectiveness Falloff90 km
  • Optimal Range90 km

Miscellaneous

EW - Target Jamming

  • Gravimetric ECM Jammer Strength36
  • Ladar ECM Jammer Strength36
  • Magnetometric ECM Jammer Strength36
  • RADAR ECM Jammer Strength36

Variations

The whole Standup Variable Spectrum ECM II family, as the game's Variations tab lists it - by tier and meta level.

Structure Tech II 1

  • Standup Variable Spectrum ECM IIMeta level 5

Structure Tech I 1

What Standup Variable Spectrum ECM II is built from

Manufacturing from Standup Variable Spectrum ECM II Blueprint. Price the whole chain

Standup Variable Spectrum ECM II in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.