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Item

Standup Cyclops II

Structure Heavy Fighter · Fighter · Standup Heavy Fighters

Market prices for Standup Cyclops IIBuild it: materials and costEverything in Structure Heavy Fighter

Volume
3,600 m³
unpacked
Packaged
3,600 m³
cargo space per unit
Mass
2,000 kg
affects agility and warp
Radius
35 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
47121
as used by ESI

What the game says about it

Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints100 HP

Shield

  • Shield Capacity7,093 HP
  • Shield recharge time1,000 s
0%
EM
15%
Thermal
30%
Kinetic
0%
Explosive

Targeting

  • Maximum Targeting Range54 km
  • Maximum Locked Targets6
  • Scan Resolution520 mm
  • Signature Radius110 m
  • Magnetometric Sensor Strength12 points

Speed and Travel

  • Maximum Velocity1,542 m/sec
  • Inertia Modifier500 x

Fighter Attributes

  • Orbit Range4,900 m
  • Refueling Duration10 s
  • Squadron Size6

Fighter Abilities

  • Accuracy Falloff5,000 m
  • Damage Multiplier1 x
  • Damage Multiplier1 x
  • Duration20 s
  • Explosion Radius5,000 m
  • Explosion Radius3,000 m
  • Explosion Velocity50 m/sec
  • Explosion Velocity40 m/sec
  • Optimal Range15 km
  • Optimal range6,000 m
  • Rate of fire40 s
  • Rate of fire5 s
  • Thermal Damage (Per Fighter)10,672 HP
  • Thermal Damage (Per Fighter)1,333 HP

EW - Resistance

  • Remote Capacitor Transmitter Impedance100%
  • Remote Electronic Assistance Impedance100%
  • Remote Logistics Impedance100%

Miscellaneous

  • Meta Level5
  • Tech Level2

Variations

The whole Standup Cyclops II family, as the game's Variations tab lists it - by tier and meta level.

Structure Tech II 1

  • Standup Cyclops IIMeta level 5

Structure Tech I 1

What Standup Cyclops II is built from

Manufacturing from Standup Cyclops II Blueprint. Price the whole chain

Standup Cyclops II in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.