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Item

Loki Core - Immobility Drivers

Core Subsystem · Subsystem · Minmatar Core Subsystems

Market prices for Loki Core - Immobility DriversBuild it: materials and costEverything in Core Subsystem

Volume
40 m³
unpacked
Packaged
40 m³
cargo space per unit
Mass
1,200,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
45633
as used by ESI

What the game says about it

Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints40 HP

Miscellaneous

  • Meta Level1
  • Tech Level3

Other

  • Low Slot Modifier1 +
  • Medium Slot Modifier3 +
  • Restricted to Ship TypeLoki

Bonuses

What the hull or item gives - per level of a skill, or always.

Minmatar Core Systemsbonuses (per skill level)

Role bonus

  • Additional Base Stats
  • +3 Mid Slots, +1 Low Slot

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 256,250 skill points from scratch

Variations

The whole Loki Core - Immobility Drivers family, as the game's Variations tab lists it - by tier and meta level.

Tech III 3

What Loki Core - Immobility Drivers is built from

Manufacturing from Loki Core - Immobility Drivers Blueprint. Price the whole chain

Loki Core - Immobility Drivers in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.