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Item

Legion Core - Dissolution Sequencer

Core Subsystem · Subsystem · Amarr Core Subsystems

Market prices for Legion Core - Dissolution SequencerBuild it: materials and costEverything in Core Subsystem

Volume
40 m³
unpacked
Packaged
40 m³
cargo space per unit
Mass
1,200,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
45622
as used by ESI

What the game says about it

This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints40 HP

Miscellaneous

  • Meta Level1
  • Tech Level3

Bonuses

  • Maximum Locked Targets Bonus1 +

Other

  • Low Slot Modifier2 +
  • Medium Slot Modifier2 +
  • Restricted to Ship TypeLegion

Bonuses

What the hull or item gives - per level of a skill, or always.

Amarr Core Systemsbonuses (per skill level)

  • 15%bonus to ship sensor strength
  • 5%bonus to max targeting range
  • 15%bonus to scan resolution

Role bonus

  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots
  • +1 max locked target

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 256,250 skill points from scratch

Variations

The whole Legion Core - Dissolution Sequencer family, as the game's Variations tab lists it - by tier and meta level.

Tech III 3

What Legion Core - Dissolution Sequencer is built from

Manufacturing from Legion Core - Dissolution Sequencer Blueprint. Price the whole chain

Legion Core - Dissolution Sequencer in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.