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Item

Tengu Propulsion - Chassis Optimization

Propulsion Subsystem · Subsystem · Caldari Propulsion Subsystems

Market prices for Tengu Propulsion - Chassis OptimizationBuild it: materials and costEverything in Propulsion Subsystem

Volume
40 m³
unpacked
Packaged
40 m³
cargo space per unit
Mass
1,400,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
45614
as used by ESI

What the game says about it

This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Tengu's agility and base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an improvement in base agility make it an attractive upgrade for those whose Tech III vessels are in need of an overall mobility increase.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints40 HP

Miscellaneous

  • Meta Level1
  • Tech Level3

Other

  • Low Slot Modifier1 +
  • Medium Slot Modifier1 +
  • Restricted to Ship TypeTengu

Bonuses

What the hull or item gives - per level of a skill, or always.

Caldari Propulsion Systemsbonuses (per skill level)

  • 7.5%bonus to ship agility
  • 3%bonus to max velocity

Role bonus

  • Additional Base Stats
  • +1 Mid Slot, +1 Low Slot

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 256,250 skill points from scratch

Variations

The whole Tengu Propulsion - Chassis Optimization family, as the game's Variations tab lists it - by tier and meta level.

Tech III 3

What Tengu Propulsion - Chassis Optimization is built from

Manufacturing from Tengu Propulsion - Chassis Optimization Blueprint. Price the whole chain

Tengu Propulsion - Chassis Optimization in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.