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Item

Tengu Offensive - Accelerated Ejection Bay

Offensive Subsystem · Subsystem · Caldari Offensive Subsystems

Market prices for Tengu Offensive - Accelerated Ejection BayBuild it: materials and costEverything in Offensive Subsystem

Volume
40 m³
unpacked
Packaged
40 m³
cargo space per unit
Mass
800,000 kg
affects agility and warp
Radius
500 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
45601
as used by ESI

What the game says about it

This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output190 MW
  • CPU Output160 tf
  • Medium Missile Launcher fitting reduction-25%

Structure

  • Structure Hitpoints40 HP

Miscellaneous

  • Meta Level1
  • Tech Level3

Other

  • High Slot Modifier7 +
  • Launcher Hardpoint Modifier6 +
  • Restricted to Ship TypeTengu

Bonuses

What the hull or item gives - per level of a skill, or always.

Caldari Offensive Systemsbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 264,250 skill points from scratch

Variations

The whole Tengu Offensive - Accelerated Ejection Bay family, as the game's Variations tab lists it - by tier and meta level.

Tech III 3

What Tengu Offensive - Accelerated Ejection Bay is built from

Manufacturing from Tengu Offensive - Accelerated Ejection Bay Blueprint. Price the whole chain

Tengu Offensive - Accelerated Ejection Bay in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.