Item
Legion Offensive - Liquid Crystal Magnifiers
Offensive Subsystem · Subsystem · Amarr Offensive Subsystems
Market prices for Legion Offensive - Liquid Crystal MagnifiersBuild it: materials and costEverything in Offensive Subsystem
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output400 MW
CPU Output90 tf- Medium Energy Turret fitting reduction-25%
Structure
Structure Hitpoints40 HP
Capacitor
Capacitor Capacity100 GJ
Miscellaneous
Meta Level1
Tech Level3
Other
High Slot Modifier7 +
Restricted to Ship TypeLegion
Turret Hardpoint Modifier6 +
Bonuses
What the hull or item gives - per level of a skill, or always.
Amarr Offensive Systemsbonuses (per skill level)
- 10%reduction in Medium Energy Turret activation cost
- 10%bonus to Medium Energy Turret damage
- 10%bonus to Medium Energy Turret optimal range
Role bonus
- 25%reduction in the PWG and CPU fitting costs of Medium Energy Turrets
- Additional Base Stats
- +7 High Slots, +6 Turret Hardpoints
- +400 PWG, +90 CPU
- +100GJ Capacitor Capacity
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
3 skills in total · 264,250 skill points from scratch
Variations
The whole Legion Offensive - Liquid Crystal Magnifiers family, as the game's Variations tab lists it - by tier and meta level.
Tech III 3
Legion Offensive - Assault OptimizationMeta level 1
Legion Offensive - Liquid Crystal MagnifiersMeta level 1
Legion Offensive - Support ProcessorMeta level 1
What Legion Offensive - Liquid Crystal Magnifiers is built from
Manufacturing from Legion Offensive - Liquid Crystal Magnifiers Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 7 | yes - see its chain | |
| 1 | yes - see its chain | |
| 1 | yes - see its chain | |
| 1 | yes - see its chain | |
| 1 | yes - see its chain | |
| 1 | yes - see its chain |
Legion Offensive - Liquid Crystal Magnifiers in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.