Item
Capital Industrial Core II
Siege Module · Module · Siege Modules
Market prices for Capital Industrial Core IIBuild it: materials and costEverything in Siege Module
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage150,000 MW
CPU usage150 tf
Can only be fitted toCapital Industrial Ship
Structure
Structure Hitpoints999,999 HP
EW - Resistance
ECM Resistance100%
Miscellaneous
Activation time / duration300 s- Consumption Quantity1,500 units
- Consumption TypeHeavy Water
- Disallow Activation In Warpyes
- Disallow Dockingyes
- Disallow Tetheringyes
Meta Level5
Tech Level2
Bonuses
Capital Remote Shield Booster Duration and Capacitor Use Bonus-75%
Capital Remote Shield Booster Range Bonus120%- Command and Mining Foreman Burst Range Bonus250%
- Drone Damage and Hitpoints Bonus100%
- Drone Ice Harvesting Speed Bonus-85%
- Drone Maximum Velocity Bonus35%
- Drone Ore Mining Yield Bonus300%
- Mass multiplier10 x
- Mining Foreman Burst Strength Bonus40%
- Shield Booster Amount Bonus75%
- Shield Booster Duration Bonus-60%
Other
- Max Modules Of This Group Allowed1
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
4 skills in total · 2,930,039 skill points from scratch
Variations
The whole Capital Industrial Core II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
Capital Industrial Core IIMeta level 5
What Capital Industrial Core II is built from
Manufacturing from Capital Industrial Core II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 2,500 | yes - see its chain | |
| 1,250 | yes - see its chain | |
| 2,500 | no - buy or mine it | |
| 2,500 | yes - see its chain | |
| 1,250 | yes - see its chain | |
| 1 | yes - see its chain | |
| 2,500 | yes - see its chain |
Capital Industrial Core II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.