Item
Armored Warfare Link - Rapid Repair II
Gang Coordinator · Module
Market prices for Armored Warfare Link - Rapid Repair IIBuild it: materials and costEverything in Gang Coordinator
Volume
60 m³
unpacked
Packaged
60 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
4266
as used by ESI
What the game says about it
Increases the speed of the fleet's personal and targeted armor repair systems.
Will not affect Capital-sized personal repair modules.
Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.
While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.
Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
What Armored Warfare Link - Rapid Repair II is built from
Manufacturing from Armored Warfare Link - Rapid Repair II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 12 | yes - see its chain | |
| 5 | no - buy or mine it | |
| 1 | yes - see its chain | |
| 12 | yes - see its chain | |
| 33 | yes - see its chain | |
| 17 | yes - see its chain | |
| 1 | yes - see its chain |
Armored Warfare Link - Rapid Repair II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.