Item
Bomb Launcher II
Missile Launcher Bomb · Module · Bomb Launchers
Market prices for Bomb Launcher IIBuild it: materials and costEverything in Missile Launcher Bomb
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage10 MW
CPU usage55 tf
Can only be fitted toStealth Bomber
Structure
Structure Hitpoints40 HP
Capacity300 m³
Turrets
Rate of fire10 s
Miscellaneous
- Cannot Auto Repeatyes
Charges Per Cycle1
Meta Level5
Minimum Velocity Limitation1 m/sec
Reactivation Delay135 s
Reload Time10 s
Signature Radius Modifier12 m
Tech Level2
Used with (Charge Group)Bomb, Bomb ECM, Bomb EnergySee all 7 compatible charges
Other
- Banned in Empire Spaceyes
- Max Modules Of This Group Allowed1
Charges for Bomb Launcher II
7 charges fit - every charge group the module takes, in its size only.
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
3 skills in total · 1,114,760 skill points from scratch
Variations
The whole Bomb Launcher II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
Bomb Launcher IIMeta level 5
What Bomb Launcher II is built from
Manufacturing from Bomb Launcher II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 8 | yes - see its chain | |
| 1 | no - buy or mine it | |
| 1 | yes - see its chain | |
| 8 | yes - see its chain | |
| 1 | yes - see its chain |
Bomb Launcher II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.