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Item

Capital Radiative Scoped Remote Capacitor Transmitter

Remote Capacitor Transmitter · Module · Capital

Market prices for Capital Radiative Scoped Remote Capacitor TransmitterBuild it: materials and costEverything in Remote Capacitor Transmitter

Volume
4,000 m³
unpacked
Packaged
1,000 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
1,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
41565
as used by ESI

What the game says about it

Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage125,000 MW
  • CPU usage100 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost2,500 GJ

Turrets

  • Optimal Range17.6 km

Heat

  • Heat Damage4.5 HP

Miscellaneous

  • Activation time / duration20 s
  • Meta Level1
  • Overload duration bonus-15%
  • Required Thermodynamics Level1
  • Tech Level1

EW - Energy Neutralizing

  • Energy transfer amount1,100 points

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 771,915 skill points from scratch

Variations

The whole Capital Radiative Scoped Remote Capacitor Transmitter family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 1

What Capital Radiative Scoped Remote Capacitor Transmitter is built from

Manufacturing from Capital Radiative Scoped Remote Capacitor Transmitter Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Capital Remote Capacitor Transmitter I1yes - see its chain
Scoped Electronics24no - buy or mine it
Scoped Compounds12no - buy or mine it
Scoped Conductors72no - buy or mine it

Capital Radiative Scoped Remote Capacitor Transmitter in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.