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Item

Dark Blood Capital Armor Repairer

Armor Repair Unit · Module · Capital

Market prices for Dark Blood Capital Armor RepairerBuild it: materials and costEverything in Armor Repair Unit

Volume
4,000 m³
unpacked
Packaged
1,000 m³
cargo space per unit
Mass
500 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
41501
as used by ESI

What the game says about it

This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage118,750 MW
  • CPU usage65 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost2,500 GJ

Heat

  • Heat Damage10.7 HP

Miscellaneous

  • Activation time / duration30 s
  • Armor Hitpoints Repaired13,440 HP
  • Meta Level8
  • Overload Repair Bonus10%
  • Overload duration bonus-15%
  • Required Thermodynamics Level1
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 1,026,000 skill points from scratch

Variations

The whole Dark Blood Capital Armor Repairer family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 3

What Dark Blood Capital Armor Repairer is built from

Manufacturing from Dark Blood Capital Armor Repairer Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Compact Electronics28no - buy or mine it
Compact Compounds26no - buy or mine it
Compact Conductors26no - buy or mine it
Enduring Electronics33no - buy or mine it
Enduring Compounds32no - buy or mine it
Enduring Conductors28no - buy or mine it
Capital Armor Repairer II1yes - see its chain

Dark Blood Capital Armor Repairer in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.