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Item

Capital S95a Scoped Remote Shield Booster

Remote Shield Booster · Module · Capital

Market prices for Capital S95a Scoped Remote Shield BoosterBuild it: materials and costEverything in Remote Shield Booster

Volume
4,000 m³
unpacked
Packaged
1,000 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
41471
as used by ESI

What the game says about it

Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage97,500 MW
  • CPU usage112 tf

Structure

  • Structure Hitpoints40 HP

Shield

  • Shield Bonus1,055 HP

Capacitor

  • Activation Cost2,400 GJ

Turrets

  • Effectiveness Falloff13.2 km
  • Optimal Range9,900 m

Heat

  • Heat Damage2.8 HP

Miscellaneous

  • Activation time / duration20 s
  • Meta Level1
  • Overload Shield Boost Bonus10%
  • Overload duration bonus-15%
  • Required Thermodynamics Level1
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 771,915 skill points from scratch

Variations

The whole Capital S95a Scoped Remote Shield Booster family, as the game's Variations tab lists it - by tier and meta level.

Tech I 4

Tech II 1

Faction 4

What Capital S95a Scoped Remote Shield Booster is built from

Manufacturing from Capital S95a Scoped Remote Shield Booster Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Capital Remote Shield Booster I1yes - see its chain
Scoped Electronics33no - buy or mine it
Scoped Compounds25no - buy or mine it
Scoped Conductors26no - buy or mine it

Capital S95a Scoped Remote Shield Booster in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.