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Item

Capital Coaxial Compact Remote Armor Repairer

Remote Armor Repairer · Module · Capital

Market prices for Capital Coaxial Compact Remote Armor RepairerBuild it: materials and costEverything in Remote Armor Repairer

Volume
4,000 m³
unpacked
Packaged
1,000 m³
cargo space per unit
Mass
20 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
41464
as used by ESI

What the game says about it

This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage135,000 MW
  • CPU usage32 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost1,770 GJ

Turrets

  • Effectiveness Falloff4,000 m
  • Optimal Range15 km

Heat

  • Heat Damage2 HP

Miscellaneous

  • Activation time / duration15 s
  • Armor Hitpoints Repaired800 HP
  • Meta Level1
  • Overload Repair Bonus10%
  • Overload duration bonus-15%
  • Required Thermodynamics Level1
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 523,915 skill points from scratch

Variations

The whole Capital Coaxial Compact Remote Armor Repairer family, as the game's Variations tab lists it - by tier and meta level.

Tech I 4

Tech II 1

Faction 3

What Capital Coaxial Compact Remote Armor Repairer is built from

Manufacturing from Capital Coaxial Compact Remote Armor Repairer Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Capital Remote Armor Repairer I1yes - see its chain
Compact Electronics29no - buy or mine it
Compact Compounds26no - buy or mine it
Compact Conductors32no - buy or mine it

Capital Coaxial Compact Remote Armor Repairer in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.