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Item

Prototype Precise Quad 3500mm Siege Artillery

Projectile Weapon · Module · Extra Large

Market prices for Prototype Precise Quad 3500mm Siege ArtilleryBuild it: materials and costEverything in Projectile Weapon

Volume
4,000 m³
unpacked
Packaged
1,000 m³
cargo space per unit
Mass
750 kg
affects agility and warp
Radius
2,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
41159
as used by ESI

What the game says about it

One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage125,000 MW
  • CPU usage70 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity5 m³

Turrets

  • Accuracy falloff90 km
  • Damage Modifier10.83 x
  • Optimal Range94 km
  • Rate of fire30 s
  • Turret Tracking0.02

Heat

  • Heat Damage6 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 1,569,750 skill points from scratch

Variations

The whole Prototype Precise Quad 3500mm Siege Artillery family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 2

What Prototype Precise Quad 3500mm Siege Artillery is built from

Manufacturing from Prototype Precise Quad 3500mm Siege Artillery Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Quad 3500mm Siege Artillery I1yes - see its chain
Precise Electronics39no - buy or mine it
Precise Compounds49no - buy or mine it
Precise Conductors12no - buy or mine it

Prototype Precise Quad 3500mm Siege Artillery in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.