Item
Firbolg II
Light Fighter · Fighter · Light Fighters
Market prices for Firbolg IIBuild it: materials and costEverything in Light Fighter
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Structure
Structure Hitpoints100 HP
Shield
Shield Capacity3,630 HP
Shield recharge time700 s
Targeting
Maximum Targeting Range70 km
Maximum Locked Targets6
Scan Resolution800 mm
Signature Radius110 m
Magnetometric Sensor Strength7 points
Speed and Travel
Maximum Velocity743 m/sec
Inertia Modifier700 x
Fighter Attributes
Orbit Range4,900 m
Refueling Duration5 s- Squadron Size6
Fighter Abilities
Accuracy Falloff5,000 m
Damage Multiplier1 x
Damage Multiplier1 x
Duration20 s
Explosion Radius400 m
Explosion Radius185 m
Explosion Velocity70 m/sec
Explosion Velocity105 m/sec
Optimal Range10 km
Optimal range4,800 m
Rate of fire14 s
Rate of fire5 s
Thermal Damage (Per Fighter)228 HP
Thermal Damage (Per Fighter)124.5 HP
EW - Resistance
Remote Capacitor Transmitter Impedance100%
Remote Electronic Assistance Impedance100%
Remote Logistics Impedance100%
Miscellaneous
Meta Level5
Tech Level2
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
6 skills in total · 5,410,559 skill points from scratch
Variations
The whole Firbolg II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
Firbolg IIMeta level 5
Faction 1
What Firbolg II is built from
Manufacturing from Firbolg II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 12 | yes - see its chain | |
| 12 | no - buy or mine it | |
| 3 | yes - see its chain | |
| 12 | yes - see its chain | |
| 12 | yes - see its chain | |
| 16 | yes - see its chain | |
| 12 | yes - see its chain | |
| 1 | yes - see its chain |
Firbolg II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.