Item
Equite II
Light Fighter · Fighter · Light Fighters
Market prices for Equite IIBuild it: materials and costEverything in Light Fighter
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Structure
Structure Hitpoints100 HP
Shield
Shield Capacity1,760 HP
Shield recharge time500 s
Targeting
Maximum Targeting Range60 km
Maximum Locked Targets6
Scan Resolution950 mm
Signature Radius88 m
RADAR Sensor Strength8 points
Speed and Travel
Maximum Velocity1,040 m/sec
Inertia Modifier500 x
Fighter Attributes
Orbit Range10 km
Refueling Duration3 s- Squadron Size12
Fighter Abilities
Damage Multiplier1 x
Duration10 s
Duration10 s
EM Damage (Per Fighter)42 HP
Explosion Radius15 m
Explosion Velocity300 m/sec
Optimal Range20 km
Range20 km
Rate of fire3.5 s
Shield EM Damage Resistance50%
Shield Explosive Damage Resistance50%
Shield Kinetic Damage Resistance50%
Shield Thermal Damage Resistance50%
Signature Radius Reduction-80%- Warp Disruption Strength1
EW - Resistance
Remote Capacitor Transmitter Impedance100%
Remote Electronic Assistance Impedance100%
Remote Logistics Impedance100%
Miscellaneous
Meta Level5
Tech Level2
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
6 skills in total · 5,410,559 skill points from scratch
Variations
The whole Equite II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
Equite IIMeta level 5
Faction 1
What Equite II is built from
Manufacturing from Equite II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 8 | yes - see its chain | |
| 10 | no - buy or mine it | |
| 3 | yes - see its chain | |
| 20 | yes - see its chain | |
| 8 | yes - see its chain | |
| 12 | yes - see its chain | |
| 40 | yes - see its chain | |
| 1 | yes - see its chain |
Equite II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.