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Item

Standup Conduit Generator I

Structure FLEX Service Module · Structure Module · Engineering Service Modules

Market prices for Standup Conduit Generator IEverything in Structure FLEX Service Module

Volume
1,000,000 m³
unpacked
Packaged
1,000,000 m³
cargo space per unit
Mass
500 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
35913
as used by ESI

What the game says about it

The Standup Conduit Generator is a service module that enables the creation and maintenance of stable spatial conduits connected to another similar device within range. When linked with another active conduit generator within 5 light years, this module allows the passage of starships safely across the intervening distance safely and instantly. Jumping through this connection requires the consumption of large volumes of Liquid Ozone fuel in addition to the standard hourly fuel block consumption of the active service module. This Liquid Ozone fuel consumption changes depending on the mass of the jumping ship and the distance traveled. The Ozone consumption formula is: Units of Ozone Consumed = (Ship Mass in kg) x (Jump Distance in LY) x 0.000003 + 50 This service module may only be onlined in a system that contains a sovereignty hub with the Advanced Logistics Network upgrade active. This service module is automatically included built-in to every Upwell Ansiblex Jump Bridge, and cannot be removed from that structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Attributes

The same numbers the game shows in Show Info.

Fitting

Miscellaneous

Other

  • Banned in Empire Spaceyes

Standup Conduit Generator I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.