Item
Standup Cynosural Field Generator I
Structure FLEX Service Module · Structure Module · Engineering Service Modules
Market prices for Standup Cynosural Field Generator IEverything in Structure FLEX Service Module
Volume
1,000,000 m³
unpacked
Packaged
1,000,000 m³
cargo space per unit
Mass
500 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
35912
as used by ESI
What the game says about it
The Standup Cynosural Field Generator is a service module that creates a perpetual cynosural field beacon while active. This cynosural beacon is accessible as a jump destination for all capsuleers whom the structure owners have authorized using the Upwell Access Control List network. This module cannot operate in the same star system as an active Cynosural System Jammer.
This service module may only be onlined in a system that contains a sovereignty hub with the Cynosural Navigation upgrade active.
This service module is automatically included built-in to every Upwell Pharolux Cyno Beacon, and cannot be removed from that structure.
Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage20,000 MW
CPU usage10,000 tf
Can only be fitted toPharolux Cyno Beacon
Miscellaneous
- Cannot be Unfityes
- Full Power Mode Shield and Armor Hitpoint Multiplier4 x
- Max Modules Of This Type Allowed1
- Requires Infrastructure UpgradeDeprecated Cynosural Navigation
- Requires Sovereignty Hub UpgradeCynosural Navigation
- Service Module Cycle Fuel Need15 units
- Service Module Online Fuel Need1,080 units
Other
- Banned in Empire Spaceyes
Standup Cynosural Field Generator I in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.