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Item

Athanor

Refinery · Structure · Refineries

Market prices for AthanorBuild it: materials and costEverything in Refinery

Volume
8,000 m³
unpacked
Packaged
8,000 m³
cargo space per unit
Mass
3,000,000,000 kg
affects agility and warp
Radius
45,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
35835
as used by ESI

What the game says about it

“Seen thousands of auto miners come and go. Like a bucket quarry in space. Easy to get used to. New tech's more like slicing out a volcano and bringing the whole thing up. Don’t think I’ll ever get used to it.” – Ramon Fulcan, veteran moon-mining engineer The Athanor Refinery is a medium-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Athanor is the standard refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated extraction and refining structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations. The Athanor has docking facilities for subcapital ships and freighters. The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output900,000 MW
  • CPU Output14,000 tf
  • High Slots3
  • Launcher Hardpoints1 hardpoints
  • Medium Slots3
  • Low Slots1
  • Rig Slots3
  • Rig Sizemedium
  • Calibration400 points
  • Quantum Core TypeAthanor Upwell Quantum Core
  • Service Slots3

Structure

  • Structure Hitpoints1,200,000 HP
  • Approximate lifetime of spawned asteroids48
  • DPS threshold to pause hull repair500 HP
  • Structure Damage Limit (per second)5,000 HP
20%
EM
20%
Thermal
20%
Kinetic
20%
Explosive

Armor

  • Armor Hitpoints1,200,000 HP
  • Armor Damage Limit (per second)5,000 HP
  • DPS threshold to pause armor repair500 HP
20%
EM
20%
Thermal
20%
Kinetic
20%
Explosive

Shield

  • Shield Capacity2,400,000 HP
  • Shield recharge time1,000,000,000 s
  • DPS threshold to pause shield repair500 HP
  • Shield Damage Limit (per second)9,600,000 HP
20%
EM
20%
Thermal
20%
Kinetic
20%
Explosive

Capacitor

  • Capacitor Capacity100,000 GJ
  • Capacitor Recharge time3,600 s

Targeting

  • Maximum Targeting Range350 km
  • Maximum Locked Targets8
  • Scan Resolution40 mm
  • Signature Radius50 km
  • RADAR Sensor Strength500 points
  • Ladar Sensor Strength500 points
  • Magnetometric Sensor Strength500 points
  • Gravimetric Sensor Strength500 points

EW - Resistance

  • Capacitor Warfare Resistance100%
  • ECM Resistance100%
  • Remote Capacitor Transmitter Impedance100%
  • Remote Electronic Assistance Impedance100%
  • Remote Logistics Impedance100%
  • Sensor Warfare Resistance100%
  • Stasis Webifier Resistance100%
  • Weapon Disruption Resistance100%

Miscellaneous

  • Maximum cargo deposit range10 km
  • Maximum tethering range10 km

Bonuses

What the hull or item gives - per level of a skill, or always.

Role bonus

  • 2%bonus to refining yield for all variants of Ore and Ice
  • 4%bonus to gas decompression efficiency
  • 20%reduction in Reprocessing and Reaction Service Module fuel consumption
  • This structure can operate Reaction Service Modules
  • This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon
  • While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints.
  • This structure requires an Athanor Upwell Quantum Core to be installed for anchoring to complete

What Athanor is built from

Manufacturing from Athanor Blueprint. Price the whole chain

Athanor in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.