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Item

Keepstar

Citadel · Structure · Standard Citadels

Market prices for KeepstarBuild it: materials and costEverything in Citadel

Volume
800,000 m³
unpacked
Packaged
800,000 m³
cargo space per unit
Mass
50,000,000,000 kg
affects agility and warp
Radius
150,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
35834
as used by ESI

What the game says about it

Envisaged as the flagship product in the Upwell Consortium's Citadel range of space stations, the Keepstar has been designed for the most important and largest-scale of operations in space, such as providing a fully-featured home for large alliances, and even coalitions, or as a key element in the fortification of large territorial empires. The Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel. On June 14th YC125 CONCORD updated the capsuleer structure regulations to disallow the anchoring of any new XL structures in highsec space. XL structures that were anchored before this date will not be affected by this change unless they are unanchored.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output4,800,000 MW
  • CPU Output55,000 tf
  • High Slots8
  • Launcher Hardpoints4 hardpoints
  • Medium Slots6
  • Low Slots5
  • Rig Slots3
  • Rig Sizex-large
  • Calibration400 points
  • Quantum Core TypeKeepstar Upwell Quantum Core
  • Service Slots7

Structure

  • Structure Hitpoints108,000,000 HP
  • DPS threshold to pause hull repair7,500 HP
  • Structure Damage Limit (per second)75,000 HP
20%
EM
20%
Thermal
20%
Kinetic
20%
Explosive

Armor

  • Armor Hitpoints27,000,000 HP
  • Armor Damage Limit (per second)75,000 HP
  • DPS threshold to pause armor repair7,500 HP
20%
EM
20%
Thermal
20%
Kinetic
20%
Explosive

Shield

  • Shield Capacity33,750,000 HP
  • Shield recharge time1,000,000,000 s
  • DPS threshold to pause shield repair7,500 HP
  • Shield Damage Limit (per second)135,000,000 HP
20%
EM
20%
Thermal
20%
Kinetic
20%
Explosive

Capacitor

  • Capacitor Capacity600,000 GJ
  • Capacitor Recharge time7,200 s

Targeting

  • Maximum Targeting Range400 km
  • Maximum Locked Targets7
  • Scan Resolution40 mm
  • Signature Radius150 km
  • RADAR Sensor Strength500 points
  • Ladar Sensor Strength500 points
  • Magnetometric Sensor Strength500 points
  • Gravimetric Sensor Strength500 points

Fighter Attributes

  • Fighter Hangar Capacity400,000 m³
  • Fighter Squadron Launch Tubes5
  • Standup Heavy Fighter Squadrons Limit5
  • Standup Light Fighter Squadron Limit5
  • Standup Support Fighter Squadron Limit5

EW - Resistance

  • Capacitor Warfare Resistance100%
  • ECM Resistance100%
  • Remote Capacitor Transmitter Impedance100%
  • Remote Electronic Assistance Impedance100%
  • Remote Logistics Impedance100%
  • Sensor Warfare Resistance100%
  • Stasis Webifier Resistance100%
  • Weapon Disruption Resistance100%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Maximum cargo deposit range10 km
  • Maximum tethering range10 km

Bonuses

  • Bonus to the Rate of Fire of Guided Bomb Launchers and Burst Projectors-30%

Bonuses

What the hull or item gives - per level of a skill, or always.

Role bonus

  • 25%bonus to all structure combat rig effects
  • 25%reduction in citadel service module fuel consumption
  • 30%bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
  • While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
  • New Keepstars may not be anchored within highsec space
  • This structure requires a Keepstar Upwell Quantum Core to be installed for anchoring to complete

Variations

The whole Keepstar family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Keepstar

Faction 1

What Keepstar is built from

Manufacturing from Keepstar Blueprint. Price the whole chain

Keepstar in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.