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Item

Astrahus

Citadel · Structure · Standard Citadels

Market prices for AstrahusBuild it: materials and costEverything in Citadel

Volume
8,000 m³
unpacked
Packaged
8,000 m³
cargo space per unit
Mass
3,000,000,000 kg
affects agility and warp
Radius
45,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
35832
as used by ESI

What the game says about it

As the entry-level product in the Upwell Consortium's Citadel range of space stations, the Astrahus has been designed as an economical option for medium-scale operations in space, such as serving as a base of operations for a small- to medium-sized corporation, or as an outpost for larger corporations or even small alliances. The Astrahus has been built with new spaceship tethering technology as standard, and will happily accommodate ships under capital size, and even freighter-class hulls, in its internal docking bays. The Astrahus can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Astrahus can be achieved by installed Standup M-Set rigs to optimize the specific role of the citadel.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output1,500,000 MW
  • CPU Output24,000 tf
  • High Slots4
  • Launcher Hardpoints2 hardpoints
  • Medium Slots4
  • Low Slots3
  • Rig Slots3
  • Rig Sizemedium
  • Calibration400 points
  • Quantum Core TypeAstrahus Upwell Quantum Core
  • Service Slots3

Structure

  • Structure Hitpoints1,800,000 HP
  • DPS threshold to pause hull repair500 HP
  • Structure Damage Limit (per second)5,000 HP
20%
EM
20%
Thermal
20%
Kinetic
20%
Explosive

Armor

  • Armor Hitpoints1,800,000 HP
  • Armor Damage Limit (per second)5,000 HP
  • DPS threshold to pause armor repair500 HP
20%
EM
20%
Thermal
20%
Kinetic
20%
Explosive

Shield

  • Shield Capacity3,600,000 HP
  • Shield recharge time1,000,000,000 s
  • DPS threshold to pause shield repair500 HP
  • Shield Damage Limit (per second)14,400,000 HP
20%
EM
20%
Thermal
20%
Kinetic
20%
Explosive

Capacitor

  • Capacitor Capacity200,000 GJ
  • Capacitor Recharge time3,600 s

Targeting

  • Maximum Targeting Range350 km
  • Maximum Locked Targets7
  • Scan Resolution40 mm
  • Signature Radius50 km
  • RADAR Sensor Strength500 points
  • Ladar Sensor Strength500 points
  • Magnetometric Sensor Strength500 points
  • Gravimetric Sensor Strength500 points

Fighter Attributes

  • Fighter Hangar Capacity200,000 m³
  • Fighter Squadron Launch Tubes3
  • Standup Light Fighter Squadron Limit3
  • Standup Support Fighter Squadron Limit1

EW - Resistance

  • Capacitor Warfare Resistance100%
  • ECM Resistance100%
  • Remote Capacitor Transmitter Impedance100%
  • Remote Electronic Assistance Impedance100%
  • Remote Logistics Impedance100%
  • Sensor Warfare Resistance100%
  • Stasis Webifier Resistance100%
  • Weapon Disruption Resistance100%

Miscellaneous

  • Maximum cargo deposit range10 km
  • Maximum tethering range10 km

Bonuses

What the hull or item gives - per level of a skill, or always.

Role bonus

  • 25%bonus to all structure combat rig effects
  • 25%reduction in citadel service module fuel consumption
  • While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints.
  • This structure requires an Astrahus Upwell Quantum Core to be installed for anchoring to complete

What Astrahus is built from

Manufacturing from Astrahus Blueprint. Price the whole chain

Astrahus in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.