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Item

Svipul

Tactical Destroyer · Ship · Minmatar

Market prices for SvipulBuild it: materials and costEverything in Tactical Destroyer

Volume
47,000 m³
unpacked
Packaged
5,000 m³
cargo space per unit
Mass
1,400,000 kg
affects agility and warp
Radius
144 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
34562
as used by ESI

What the game says about it

Released in YC 117 as the result of the first Republic Fleet joint research project to include engineers from all seven Minmatar tribes, the Svipul is a powerful symbol of inter-tribal unity for many Republic citizens. Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output54 MW
  • CPU Output205 tf
  • High Slots6
  • Turret Hardpoints4 hardpoints
  • Launcher Hardpoints1 hardpoints
  • Medium Slots4
  • Low Slots4
  • Rig Slots3
  • Rig Sizesmall
  • Calibration400 points
  • Cooldown between mode switching10 s

Structure

  • Structure Hitpoints550 HP
  • Capacity430 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints700 HP
80%
EM
51.25%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity800 HP
  • Shield recharge time800 s
50%
EM
40%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity600 GJ
  • Capacitor Recharge time240 s

Targeting

  • Maximum Targeting Range40 km
  • Maximum Locked Targets7
  • Scan Resolution530 mm
  • Signature Radius60 m
  • Ladar Sensor Strength11 points

Speed and Travel

  • Maximum Velocity240 m/sec
  • Inertia Modifier3.8 x
  • Ship Warp Speed4.5 AU/s
  • Ansiblex Activation Cost9,000 GJ

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level5
  • Tech Level3

Bonuses

What the hull or item gives - per level of a skill, or always.

Minmatar Tactical Destroyerbonuses (per skill level)

Misc bonus

  • 33%bonus to Small Projectile Turret damage
  • 95%reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements
  • Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds.
  • Defense Mode
  • 33.3%bonus to all shield and armor resistances while Defense Mode is enabled
  • 66.6%reduction in Microwarpdrive signature radius penalty while Defense Mode is active
  • 33.3%bonus to Remote Shield Booster repair amount and reduction in activation cost while Defense Mode is enabled
  • Propulsion Mode
  • 66.6%bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled
  • 33.3%bonus to ship inertia modifier while Propulsion Mode is enabled
  • Sharpshooter Mode
  • 33.3%bonus to Small Projectile Turret tracking speed while Sharpshooter Mode is enabled
  • 33.3%bonus to Small Projectile Turret damage while Sharpshooter Mode is enabled
  • 100%bonus to sensor strength and targeting range while Sharpshooter Mode is enabled
  • 66.6%increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 529,000 skill points from scratch

What Svipul is built from

Manufacturing from Svipul Blueprint. Price the whole chain

Svipul in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.