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Item

Polarized Heavy Neutron Blaster

Hybrid Weapon · Module · Medium

Market prices for Polarized Heavy Neutron BlasterBuild it: materials and costEverything in Hybrid Weapon

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
100 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
34280
as used by ESI

What the game says about it

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage179 MW
  • CPU usage28 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity3 m³

Capacitor

  • Activation Cost3.19 GJ

Turrets

  • Accuracy falloff4,000 m
  • Damage Modifier4.41 x
  • Optimal Range2,880 m
  • Rate of fire4.2 s
  • Turret Tracking44.16

Heat

  • Heat Damage0.8 HP

Miscellaneous

Other

  • Global Resistance Reduction100%

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 875,760 skill points from scratch

Variations

The whole Polarized Heavy Neutron Blaster family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 2

Faction 2

Storyline 1

Officer 1

What Polarized Heavy Neutron Blaster is built from

Manufacturing from Polarized Heavy Neutron Blaster Blueprint. Price the whole chain

Polarized Heavy Neutron Blaster in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.