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Item

Mobile Depot

Mobile Depot · Deployable · Mobile Depots

Market prices for Mobile DepotBuild it: materials and costEverything in Mobile Depot

Volume
50 m³
unpacked
Packaged
50 m³
cargo space per unit
Mass
10,000 kg
affects agility and warp
Radius
50 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
33474
as used by ESI

What the game says about it

The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints7,500 HP
  • Capacity3,000 m³

Armor

  • Armor Hitpoints5,000 HP

Shield

  • Shield Capacity5,000 HP
  • Shield recharge time86,400 s

Targeting

  • Signature Radius500 m
  • RADAR Sensor Strength50 points
  • Ladar Sensor Strength50 points
  • Magnetometric Sensor Strength50 points
  • Gravimetric Sensor Strength50 points

Miscellaneous

  • Meta Level1
  • Tech Level1

Variations

The whole Mobile Depot family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

What Mobile Depot is built from

Manufacturing from Mobile Depot Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium5,556no - buy or mine it
Pyerite222no - buy or mine it
Zydrine444no - buy or mine it
Smartfab Units3yes - see its chain
Nuclear Reactors1yes - see its chain
Guidance Systems3yes - see its chain
High-Tech Transmitters1yes - see its chain

Mobile Depot in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.