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Item

Genolution Core Augmentation CA-4

Special Edition Implant · Implant · Implant Slot 02

Market prices for Genolution Core Augmentation CA-4Everything in Special Edition Implant

Volume
1 m³
unpacked
Packaged
1 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
33394
as used by ESI

What the game says about it

Traits Slot 2 Primary Effect: +3 bonus to Memory Secondary Effect: +1.5% bonus to ship agility and armor hit points Implant Set Effect: 20% bonus to the strength of all Genolution implant secondary effects Development Alongside the introduction of the CA-3 implant, Genolution further expanded its "Core Augmentation" line with the new CA-4. Taking full advantage of Genolution's formidable research and development team, the CA-4 continues to squeeze even more powerful features into the most significant implant collection to be released in years. The combination of a temporal lobe implant for extra memory augmentation and a new series of armor and agility enhancements makes the CA-4 stand out from the crowd. However, the most impressive feature of the implant is that Genolution has managed to squeeze even more benefits out of their implant integration technology to ensure that each part of the "Core Augmentation" line enhances the benefits of each of its peers. After the release of these groundbreaking implants there is only one question left on everyone's mind: How much further can Genolution safely push the limits of their technology?

Attributes

The same numbers the game shows in Show Info.

Miscellaneous

  • Genolution Set Bonus1.2 x
  • Implant Slot2 Slot
  • Inertia Modifier-1.5%
  • Memory Modifier3 points
  • Meta Level7
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 12,243 skill points from scratch

Genolution Core Augmentation CA-4 in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.