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Item

Violator

Corvette · Ship · Special Edition Corvettes

Market prices for ViolatorEverything in Corvette

Volume
24,500 m³
unpacked
Packaged
2,500 m³
cargo space per unit
Mass
1,148,000 kg
affects agility and warp
Radius
40 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
33083
as used by ESI

What the game says about it

The Violator is one of the smallest of the Serpentis vessels. Its design was unceremoniously stolen from the Gallente, though its inner workings have been adapted to fit the piratical lifestyle of the Serpentis: In addition to its excellent hybrid damage, it is capable of webbing its opponents and holding them down for a further beating.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output24 MW
  • CPU Output110 tf
  • High Slots2
  • Turret Hardpoints2 hardpoints
  • Medium Slots2
  • Low Slots3

Structure

  • Structure Hitpoints300 HP
  • Capacity135 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints225 HP
50%
EM
35%
Thermal
35%
Kinetic
10%
Explosive

Shield

  • Shield Capacity200 HP
  • Shield recharge time625 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity150 GJ
  • Capacitor Recharge time67.5 s

Targeting

  • Maximum Targeting Range16 km
  • Maximum Locked Targets3
  • Scan Resolution520 mm
  • Signature Radius52 m
  • Magnetometric Sensor Strength8 points

Speed and Travel

  • Maximum Velocity340 m/sec
  • Inertia Modifier4.35 x
  • Ship Warp Speed3 AU/s
  • Ansiblex Activation Cost1,000 GJ

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level7
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

1 skill in total · 250 skill points from scratch

Violator in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.