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Item

Neurovisual Input Matrix

Ancient Salvage · Material · Ancient Salvaged Materials

Market prices for Neurovisual Input MatrixEverything in Ancient Salvage

Volume
0.01 m³
unpacked
Packaged
0.01 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
30251
as used by ESI

What the game says about it

Used in conjunction with other equipment inside the capsule, neurovisual input matrices serve the vital function of translating external stimuli into visual data. Ship identifier tags, hostile threat indicators and tactical overlay interfaces are all typical examples of N.I.M at work. The Sleeper variants of these matrices are not substantively different from contemporary devices, needing only a few supplemental components and some minor reprogramming before they can operate in much the same way. The only major deviation is in the energy efficiency. The Sleeper device is almost a thousand times less demanding on a ship's power core.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints20 HP

Goes into

Fullerene Intercalated Sheets · Fulleroferrocene Power Conduits · Self-Assembling Nanolattice

Neurovisual Input Matrix in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.