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Item

OLD Loki Defensive - Warfare Processor

Depricated Subsystems · Commodity

Market prices for OLD Loki Defensive - Warfare ProcessorBuild it: materials and costEverything in Depricated Subsystems

Volume
40 m³
unpacked
Packaged
40 m³
cargo space per unit
Mass
1,400,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
29977
as used by ESI

What the game says about it

This subsystem is obsolete and has been replaced by newer technology After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Skirmish Command, Shield Command, and Armored Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range

What OLD Loki Defensive - Warfare Processor is built from

Manufacturing from OLD Loki Defensive - Warfare Processor Blueprint. Price the whole chain

OLD Loki Defensive - Warfare Processor in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.