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Item

Apotheosis

Shuttle · Ship · Special Edition Shuttles

Market prices for ApotheosisEverything in Shuttle

Volume
17,400 m³
unpacked
Packaged
500 m³
cargo space per unit
Mass
1,600,000 kg
affects agility and warp
Radius
93 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
29266
as used by ESI

What the game says about it

"For you, children, on your fifth birthday. May your next five years be as full of promise and hope, and may you one day walk with us as equals among the stars." Idmei Sver, Society of Conscious Thought, on the fifth anniversary of the Capsuleer Era.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output25 MW
  • CPU Output150 tf
  • Calibration1 points

Structure

  • Structure Hitpoints16 HP
  • Capacity10 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints195 HP
50%
EM
45%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity235 HP
  • Shield recharge time625 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity250 GJ
  • Capacitor Recharge time375 s

Targeting

  • Maximum Targeting Range35 km
  • Maximum Locked Targets2
  • Signature Radius25 m
  • RADAR Sensor Strength10 points
  • Ladar Sensor Strength10 points
  • Magnetometric Sensor Strength10 points
  • Gravimetric Sensor Strength10 points

Speed and Travel

  • Maximum Velocity500 m/sec
  • Inertia Modifier1 x
  • Ship Warp Speed5 AU/s
  • Ansiblex Activation Cost1,000 GJ

Miscellaneous

  • Jump Fatigue Multiplier0.1 x
  • Maximum Directional Scan Range14.36 AU
  • Meta Level6
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

1 skill in total · 250 skill points from scratch

Apotheosis in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.