Patreon Discord

Item

Medium Armor Maintenance Bot II

Logistic Drone · Drone · Logistic Drones

Market prices for Medium Armor Maintenance Bot IIBuild it: materials and costEverything in Logistic Drone

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
3,000 kg
affects agility and warp
Radius
15 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
28205
as used by ESI

What the game says about it

Armor Maintenance Drone

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints240 HP
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Armor

  • Armor Hitpoints150 HP
50%
EM
35%
Thermal
35%
Kinetic
10%
Explosive

Shield

  • Shield Capacity90 HP
  • Shield recharge time200 s
0%
EM
20%
Thermal
40%
Kinetic
60%
Explosive

Capacitor

  • Capacitor Capacity480 GJ
  • Capacitor Recharge time250 s

Targeting

  • Maximum Locked Targets8
  • Signature Radius75 m
  • RADAR Sensor Strength12.5 points
  • Ladar Sensor Strength12.5 points
  • Magnetometric Sensor Strength12.5 points
  • Gravimetric Sensor Strength12.5 points

Speed and Travel

  • Maximum Velocity3,300 m/sec
  • Inertia Modifier100 x
  • Orbit Velocity360 m/sec

Drones

  • Bandwidth Needed10 Mbit/sec

Turrets

  • Optimal Range7,500 m

Miscellaneous

  • Activation proximity5,000 m
  • Activation time / duration5 s
  • Armor Hitpoints Repaired28 HP
  • Meta Level5
  • Tech Level2

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

6 skills in total · 1,125,175 skill points from scratch

Variations

The whole Medium Armor Maintenance Bot II family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

  • Medium Armor Maintenance Bot IIMeta level 5

What Medium Armor Maintenance Bot II is built from

Manufacturing from Medium Armor Maintenance Bot II Blueprint. Price the whole chain

Medium Armor Maintenance Bot II in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.