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Item

Light Shield Maintenance Bot II

Logistic Drone · Drone · Logistic Drones

Market prices for Light Shield Maintenance Bot IIBuild it: materials and costEverything in Logistic Drone

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
3,000 kg
affects agility and warp
Radius
15 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
28203
as used by ESI

What the game says about it

Shield Maintenance Drone

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints60 HP
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Armor

  • Armor Hitpoints60 HP
50%
EM
45%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity120 HP
  • Shield recharge time125 s
  • Shield Bonus14.4 HP
0%
EM
20%
Thermal
40%
Kinetic
60%
Explosive

Capacitor

  • Capacitor Capacity240 GJ
  • Capacitor Recharge time250 s

Targeting

  • Maximum Locked Targets8
  • Signature Radius25 m
  • RADAR Sensor Strength7.5 points
  • Ladar Sensor Strength7.5 points
  • Magnetometric Sensor Strength7.5 points
  • Gravimetric Sensor Strength7.5 points

Speed and Travel

  • Maximum Velocity3,840 m/sec
  • Inertia Modifier100 x
  • Orbit Velocity420 m/sec

Drones

  • Bandwidth Needed5 Mbit/sec

Turrets

  • Optimal Range5,000 m

Miscellaneous

  • Activation proximity3,500 m
  • Activation time / duration5 s
  • Meta Level5
  • Tech Level2

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

6 skills in total · 1,125,175 skill points from scratch

Variations

The whole Light Shield Maintenance Bot II family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

  • Light Shield Maintenance Bot IIMeta level 5

What Light Shield Maintenance Bot II is built from

Manufacturing from Light Shield Maintenance Bot II Blueprint. Price the whole chain

Light Shield Maintenance Bot II in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.