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Item

Heavy Armor Maintenance Bot II

Logistic Drone · Drone · Logistic Drones

Market prices for Heavy Armor Maintenance Bot IIBuild it: materials and costEverything in Logistic Drone

Volume
25 m³
unpacked
Packaged
25 m³
cargo space per unit
Mass
3,000 kg
affects agility and warp
Radius
15 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
28197
as used by ESI

What the game says about it

Armor Maintenance Drone

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints360 HP
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Armor

  • Armor Hitpoints300 HP
50%
EM
35%
Thermal
35%
Kinetic
10%
Explosive

Shield

  • Shield Capacity180 HP
  • Shield recharge time250 s
0%
EM
20%
Thermal
40%
Kinetic
60%
Explosive

Capacitor

  • Capacitor Capacity720 GJ
  • Capacitor Recharge time250 s

Targeting

  • Maximum Locked Targets8
  • Signature Radius110 m
  • RADAR Sensor Strength22.5 points
  • Ladar Sensor Strength22.5 points
  • Magnetometric Sensor Strength22.5 points
  • Gravimetric Sensor Strength22.5 points

Speed and Travel

  • Maximum Velocity2,400 m/sec
  • Inertia Modifier100 x
  • Orbit Velocity300 m/sec

Drones

  • Bandwidth Needed25 Mbit/sec

Turrets

  • Optimal Range10 km

Miscellaneous

  • Activation proximity7,000 m
  • Activation time / duration5 s
  • Armor Hitpoints Repaired72 HP
  • Meta Level5
  • Tech Level2

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

6 skills in total · 1,125,175 skill points from scratch

Variations

The whole Heavy Armor Maintenance Bot II family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

  • Heavy Armor Maintenance Bot IIMeta level 5

What Heavy Armor Maintenance Bot II is built from

Manufacturing from Heavy Armor Maintenance Bot II Blueprint. Price the whole chain

Heavy Armor Maintenance Bot II in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.