Patreon Discord

Item

Omnidirectional Tracking Link I

Drone Tracking Modules · Module · Drone Upgrades

Market prices for Omnidirectional Tracking Link IBuild it: materials and costEverything in Drone Tracking Modules

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
100 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
23533
as used by ESI

What the game says about it

Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage35 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost4 GJ

Heat

  • Heat Damage9.9 HP

Miscellaneous

Bonuses

  • Explosion Radius Bonus-5.5%
  • Explosion Velocity Bonus5.5%
  • Falloff Bonus10%
  • Optimal Range Bonus5%
  • Tracking Speed Bonus10%

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 256,250 skill points from scratch

Variations

The whole Omnidirectional Tracking Link I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 2

Officer 4

Abyssal 1

What Omnidirectional Tracking Link I is built from

Manufacturing from Omnidirectional Tracking Link I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium444no - buy or mine it
Pyerite111no - buy or mine it
Megacyte2no - buy or mine it

Goes into

Omnidirectional Tracking Link II

Omnidirectional Tracking Link I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.