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Item

'Marketeer' Tracking Computer

Tracking Computer · Module · Tracking Computers

Market prices for 'Marketeer' Tracking ComputerBuild it: materials and costEverything in Tracking Computer

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
22929
as used by ESI

What the game says about it

By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage26 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost4 GJ

Heat

  • Heat Damage3.3 HP

Miscellaneous

Bonuses

  • Falloff Bonus15%
  • Optimal Range Bonus7.5%
  • Tracking Speed Bonus15%

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 46,505 skill points from scratch

Variations

The whole 'Marketeer' Tracking Computer family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 2

Storyline 1

  • 'Marketeer' Tracking ComputerMeta level 6

Officer 4

What 'Marketeer' Tracking Computer is built from

Manufacturing from 'Marketeer' Tracking Computer Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium949no - buy or mine it
Megacyte2no - buy or mine it
Serpentis Basic Target Guider2no - buy or mine it
Serpentis 3D Scanner Gamut2no - buy or mine it
Second-hand Parts2no - buy or mine it
Internal Bulkhead2no - buy or mine it
Mainframe Bit1no - buy or mine it

'Marketeer' Tracking Computer in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.