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Item

'Corporate' Light Electron Blaster I

Hybrid Weapon · Module · Small

Market prices for 'Corporate' Light Electron Blaster IBuild it: materials and costEverything in Hybrid Weapon

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
500 kg
affects agility and warp
Radius
10 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
22899
as used by ESI

What the game says about it

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage4 MW
  • CPU usage6 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity0.5 m³

Capacitor

  • Activation Cost0.66 GJ

Turrets

  • Accuracy falloff1,500 m
  • Damage Modifier2.21 x
  • Optimal Range1,200 m
  • Rate of fire2 s
  • Turret Tracking438

Heat

  • Heat Damage0.6 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

Variations

The whole 'Corporate' Light Electron Blaster I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 2

Storyline 1

  • 'Corporate' Light Electron Blaster IMeta level 6

What 'Corporate' Light Electron Blaster I is built from

Manufacturing from 'Corporate' Light Electron Blaster I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium996no - buy or mine it
Pyerite300no - buy or mine it
Zydrine2no - buy or mine it
Serpentis Plain Target Guider2no - buy or mine it
Current Amplifier1no - buy or mine it

'Corporate' Light Electron Blaster I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.