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Item

Zephyr

Prototype Exploration Ship · Ship · Special Edition Frigates

Market prices for ZephyrEverything in Prototype Exploration Ship

Volume
5,000 m³
unpacked
Packaged
500 m³
cargo space per unit
Mass
5,000 kg
affects agility and warp
Radius
60 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
2078
as used by ESI

What the game says about it

The Zephyr is a unique starship design, relying almost entirely on solar winds for sublight propulsion. Super-light sails allow it to ride the torrents of photons streaming through space, and its barebones construction gives it a tiny sensor footprint and almost negligible mass. Originally conceived by the ascetic Intaki polymath Valsas en Dilat as a demonstration of minimalist starship design, it was never intended as a commercial venture. The recent discovery of the uncharted Sleeper Territories and their myriad wormholes has brought the Zephyr new attention - its mass makes it an ideal exploration vessel. Valsas remains adamant that the Zephyr never sees mass production, but at the close of YC111 he authorized the Intaki Syndicate to distribute a single hull to every registered capsuleer.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • High Slots1
  • Calibration1 points

Structure

  • Structure Hitpoints200 HP
  • Capacity10 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints150 HP
50%
EM
35%
Thermal
35%
Kinetic
10%
Explosive

Shield

  • Shield Capacity100 HP
  • Shield recharge time260 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity250 GJ
  • Capacitor Recharge time375 s

Targeting

  • Maximum Targeting Range35 km
  • Maximum Locked Targets2
  • Signature Radius25 m
  • Magnetometric Sensor Strength6 points

Speed and Travel

  • Maximum Velocity300 m/sec
  • Inertia Modifier1,000 x
  • Ship Warp Speed5 AU/s
  • Ansiblex Activation Cost1,000 GJ

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level6
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

1 skill in total · 250 skill points from scratch

Zephyr in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.