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Item

Stasis Webification Battery

Stasis Webification Battery · Starbase · Electronic Warfare Batteries

Market prices for Stasis Webification BatteryBuild it: materials and costEverything in Stasis Webification Battery

Volume
4,000 m³
unpacked
Packaged
4,000 m³
cargo space per unit
Mass
100,000,000 kg
affects agility and warp
Radius
629 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
17178
as used by ESI

What the game says about it

The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage50,000 MW
  • CPU usage25 tf

Structure

  • Structure Hitpoints100,000 HP
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Armor

  • Armor Hitpoints1,500,000 HP

Shield

  • Shield Capacity100,000 HP
  • Shield recharge time10,000 s

Targeting

  • Maximum Targeting Range500 km
  • Maximum Locked Targets1
  • Scan Resolution30 mm
  • Signature Radius8,000 m
  • RADAR Sensor Strength200 points
  • Ladar Sensor Strength200 points
  • Magnetometric Sensor Strength200 points
  • Gravimetric Sensor Strength200 points

Turrets

  • Optimal Range150 km

Miscellaneous

  • Activation proximity300 km
  • Activation time / duration10 s
  • Anchoring Delay5 s
  • Minimum Anchoring Distance From Starbase Shield5,000 m
  • Onlining Delay120 s
  • Player Controllableyes
  • Unanchoring Delay5 s

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

1 skill in total · 750 skill points from scratch

Variations

The whole Stasis Webification Battery family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Stasis Webification Battery

Faction 2

What Stasis Webification Battery is built from

Manufacturing from Stasis Webification Battery Blueprint. Price the whole chain

Goes into

Angel Stasis Webification Battery · Domination Stasis Webification Battery

Stasis Webification Battery in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.