Item
Phase Inversion Battery
Electronic Warfare Battery · Starbase · Electronic Warfare Batteries
Market prices for Phase Inversion BatteryBuild it: materials and costEverything in Electronic Warfare Battery
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage25,000 MW
CPU usage50 tf
Structure
Structure Hitpoints100,000 HP
Armor
Armor Hitpoints1,500,000 HP
Shield
Shield Capacity100,000 HP
Shield recharge time10,000 s
Targeting
Maximum Targeting Range500 km
Maximum Locked Targets1
Scan Resolution50 mm
Signature Radius8,000 m
RADAR Sensor Strength200 points
Ladar Sensor Strength200 points
Magnetometric Sensor Strength200 points
Gravimetric Sensor Strength200 points
Turrets
Effectiveness Falloff100 km
Optimal Range200 km
Miscellaneous
Activation proximity300 km
Activation time / duration7.5 s
Anchoring Delay5 s- Minimum Anchoring Distance From Starbase Shield5,000 m
Onlining Delay120 s
Player Controllableyes
Unanchoring Delay5 s
EW - Target Jamming
Gravimetric ECM Jammer Strength15
Ladar ECM Jammer Strength45
Magnetometric ECM Jammer Strength15
RADAR ECM Jammer Strength15
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
1 skill in total · 24,000 skill points from scratch
Variations
The whole Phase Inversion Battery family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Phase Inversion Battery
Faction 2
What Phase Inversion Battery is built from
Manufacturing from Phase Inversion Battery Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 1 | yes - see its chain | |
| 1 | yes - see its chain | |
| 1 | yes - see its chain |
Goes into
Dread Guristas Phase Inversion Battery ·
Guristas Phase Inversion Battery
Phase Inversion Battery in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.