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Item

Torpedo Battery

Mobile Missile Sentry · Starbase · Missile Batteries

Market prices for Torpedo BatteryBuild it: materials and costEverything in Mobile Missile Sentry

Volume
1,000 m³
unpacked
Packaged
1,000 m³
cargo space per unit
Mass
50,000,000 kg
affects agility and warp
Radius
366 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
16697
as used by ESI

What the game says about it

A launcher array designed to fit torpedos. Fires at those the Control Tower deems its enemies.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage80,000 MW
  • CPU usage80 tf

Structure

  • Structure Hitpoints100,000 HP
  • Capacity4,500 m³
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Armor

  • Armor Hitpoints750,000 HP

Shield

  • Shield Capacity50,000 HP
  • Shield recharge time5,000 s

Targeting

  • Maximum Targeting Range500 km
  • Maximum Locked Targets1
  • Scan Resolution75 mm
  • Signature Radius12 km
  • RADAR Sensor Strength200 points
  • Ladar Sensor Strength200 points
  • Magnetometric Sensor Strength200 points
  • Gravimetric Sensor Strength200 points

Missile

  • Missile Damage Bonus2.5 x
  • Missile Flight Time Bonus5 x
  • Missile Velocity Bonus2.5 x
  • Rate of fire24 s

Miscellaneous

  • Activation proximity350 km
  • Anchoring Delay5 s
  • Minimum Anchoring Distance From Starbase Shield5,000 m
  • Onlining Delay120 s
  • Player Controllableyes
  • Unanchoring Delay5 s
  • Used with (Charge Group)TorpedoSee all 16 compatible charges

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

1 skill in total · 750 skill points from scratch

Variations

The whole Torpedo Battery family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Torpedo Battery

Faction 2

What Torpedo Battery is built from

Manufacturing from Torpedo Battery Blueprint. Price the whole chain

Goes into

Dread Guristas Torpedo Battery · Guristas Torpedo Battery

Torpedo Battery in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.