Item
Hakim's Modified Torpedo Launcher
Missile Launcher Torpedo · Module · Torpedo Launchers
Market prices for Hakim's Modified Torpedo LauncherEverything in Missile Launcher Torpedo
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1,630 MW
CPU usage65 tf
Structure
Structure Hitpoints40 HP
Capacity2.3 m³
Turrets
Rate of fire12.96 s
Heat
Heat Damage1.9 HP
Miscellaneous
Charges Per Cycle1
Meta Level12
Overload rate of fire bonus-15%
Reload Time10 s
Required Thermodynamics Level1
Tech Level1
Used with (Charge Group)Advanced Torpedo, TorpedoSee all 24 compatible charges
Charges for Hakim's Modified Torpedo Launcher
24 charges fit - every charge group the module takes, in its size only.
Tech I 4
Tech II 8
Faction 12
Caldari Navy Inferno TorpedoTorpedo
Caldari Navy Mjolnir TorpedoTorpedo
Caldari Navy Nova TorpedoTorpedo
Caldari Navy Scourge TorpedoTorpedo
Dread Guristas Inferno TorpedoTorpedo
Dread Guristas Mjolnir TorpedoTorpedo
Dread Guristas Nova TorpedoTorpedo
Dread Guristas Scourge TorpedoTorpedo
Guristas Inferno TorpedoTorpedo
Guristas Mjolnir TorpedoTorpedo
Guristas Nova TorpedoTorpedo
Guristas Scourge TorpedoTorpedo
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
4 skills in total · 86,255 skill points from scratch
Variations
The whole Hakim's Modified Torpedo Launcher family, as the game's Variations tab lists it - by tier and meta level.
Tech I 5
Tech II 2
Faction 5
Storyline 1
Officer 8
Kaikka's Modified Torpedo LauncherMeta level 11
Mizuro's Modified Torpedo LauncherMeta level 11
Hakim's Modified Torpedo LauncherMeta level 12
Thon's Modified Torpedo LauncherMeta level 12
Gotan's Modified Torpedo LauncherMeta level 13
Vepas' Modified Torpedo LauncherMeta level 13
Estamel's Modified Torpedo LauncherMeta level 14
Tobias' Modified Torpedo LauncherMeta level 14
Hakim's Modified Torpedo Launcher in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.