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Item

200mm Prototype Gauss Gun

Hybrid Weapon · Module · Medium

Market prices for 200mm Prototype Gauss GunEverything in Hybrid Weapon

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
10 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
14278
as used by ESI

What the game says about it

The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage158 MW
  • CPU usage28 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost3.61 GJ

Turrets

  • Accuracy falloff9,000 m
  • Damage Modifier3.04 x
  • Optimal Range19.44 km
  • Rate of fire4.46 s
  • Turret Tracking7.2

Heat

  • Heat Damage0.7 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 16,750 skill points from scratch

Variations

The whole 200mm Prototype Gauss Gun family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 4

200mm Prototype Gauss Gun in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.