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Item

Quake L

Advanced Artillery Ammo · Charge · Large

Market prices for Quake LBuild it: materials and costEverything in Advanced Artillery Ammo

Volume
0.03 m³
unpacked
Packaged
0.03 m³
cargo space per unit
Mass
0 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
5,000
units per reprocessing batch
Type ID
12761
as used by ESI

What the game says about it

A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Artillery Cannons.

Attributes

The same numbers the game shows in Show Info.

Turrets

  • Explosive damage36 HP
  • Kinetic damage20 HP

Miscellaneous

EW - Tracking Disruption

  • Tracking Speed Multiplier1.25 x

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

6 skills in total · 2,082,000 skill points from scratch

Variations

The whole Quake L family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

  • Quake LMeta level 5

Faction 3

What Quake L is built from

Manufacturing from Quake L Blueprint. Price the whole chain

5,000 units per run
MaterialQuantity per runBuilt from something else
Morphite30no - buy or mine it
R.A.M.- Ammunition Tech1yes - see its chain
Fernite Carbide6,000yes - see its chain
Fullerides1,500yes - see its chain

Quake L in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.