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Item

Overdrive Injector System I

Overdrive Injector System · Module · Overdrives

Market prices for Overdrive Injector System IBuild it: materials and costEverything in Overdrive Injector System

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
50 kg
affects agility and warp
Radius
50 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
1244
as used by ESI

What the game says about it

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints40 HP

Miscellaneous

  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 750 skill points from scratch

Variations

The whole Overdrive Injector System I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 2

Tech II 1

Faction 2

Storyline 2

What Overdrive Injector System I is built from

Manufacturing from Overdrive Injector System I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium234no - buy or mine it
Pyerite3,413no - buy or mine it

Goes into

Overdrive Injector System II

Overdrive Injector System I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.