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Item

500MN Microwarpdrive II

Propulsion Module · Module · Microwarpdrives

Market prices for 500MN Microwarpdrive IIBuild it: materials and costEverything in Propulsion Module

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
12084
as used by ESI

What the game says about it

Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1,375 MW
  • CPU usage75 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost290 GJ

Heat

  • Heat Damage8.2 HP

Miscellaneous

  • Activation time / duration10 s
  • Mass Addition50,000,000 kg
  • Meta Level5
  • Overload Speed Bonus50%
  • Required Thermodynamics Level1
  • Tech Level2
  • Thrust150,000,000 N

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 242,275 skill points from scratch

Variations

The whole 500MN Microwarpdrive II family, as the game's Variations tab lists it - by tier and meta level.

Tech I 4

Tech II 1

  • 500MN Microwarpdrive IIMeta level 5

Faction 4

Storyline 1

Deadspace 8

Officer 8

What 500MN Microwarpdrive II is built from

Manufacturing from 500MN Microwarpdrive II Blueprint. Price the whole chain

500MN Microwarpdrive II in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.