Item
10MN Afterburner II
Propulsion Module · Module · Afterburners
Market prices for 10MN Afterburner IIBuild it: materials and costEverything in Propulsion Module
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage55 MW
CPU usage25 tf
Structure
Structure Hitpoints40 HP
Capacitor
Activation Cost90 GJ
Heat
Heat Damage5.7 HP
Miscellaneous
Activation time / duration10 s
Mass Addition5,000,000 kg
Meta Level5
Overload Speed Bonus50%
Required Thermodynamics Level1
Tech Level2
Thrust15,000,000 N
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 45,505 skill points from scratch
Variations
The whole 10MN Afterburner II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 3
Tech II 1
10MN Afterburner IIMeta level 5
Faction 5
Storyline 1
Deadspace 6
Officer 3
What 10MN Afterburner II is built from
Manufacturing from 10MN Afterburner II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 6 | no - buy or mine it | |
| 1 | yes - see its chain | |
| 6 | yes - see its chain | |
| 15 | yes - see its chain | |
| 8 | yes - see its chain | |
| 1 | yes - see its chain |
10MN Afterburner II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.